在python项目中使用pygame制作一个飞机大作战游戏-创新互联
今天就跟大家聊聊有关在python项目中使用pygame制作一个飞机大作战游戏,可能很多人都不太了解,为了让大家更加了解,小编给大家总结了以下内容,希望大家根据这篇文章可以有所收获。
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代码如下
import pygame,sys,time,random,math def init(): pygame.init() size = width, height =600,600 screen =pygame.display.set_mode(size) plx=270 ply=528 beijing =pygame.image.load("beijing.jpg") main_role =pygame.image.load("main_role.jpg") font=pygame.font.SysFont("arial",60) return screen,[plx,ply],main_role,beijing,font def mainloop(screen,pl,main_role,beijing,shots,ms,ecs): #每刷新一次,调用一次 for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() elif event.type ==pygame.KEYDOWN: if event.key ==pygame.K_LEFT: ms=[0,pl] #move(0,pl) elif event.key ==pygame.K_RIGHT: ms=[1,pl] #move(1,pl) elif event.key == pygame.K_UP: ms=[2,pl] #move(2,pl) elif event.key ==pygame.K_DOWN: ms=[3,pl] #move(3,pl) elif event.key==pygame.K_SPACE: ecope(pl,ecs) elif event.type ==pygame.KEYUP: ms=[-1,-1] screen.blit(beijing,(0,0)) for i in range(len(shots)): pygame.draw.circle(screen,(255,255,0),shots[i],25,5) for i in range(len(ecs)): pygame.draw.circle(screen,(255,0,255),ecs[i],5,5) screen.blit(main_role,(pl[0],pl[1])) return ms def ecope(pl,ecs): ecs.append([pl[0]+30,pl[1]]) def move(key,pl): if key==0:pl[0]=pl[0]-10 elif key==1:pl[0]=pl[0]+10 elif key==2:pl[1]=pl[1]-10 elif key==3:pl[1]=pl[1]+10 if pl[0]<0:pl[0]=0 if pl[0]>540:pl[0]=540 if pl[1]<0:pl[1]=0 if pl[1]>528:pl[1]=528 def update_shot(shots,m,ms,ecs): if m==60: x=random.randint(0,59)*10 y=0 shots.append([x,y]) t=[] t2=[] if m%2==0: for i in range(len(ecs)): ecs[i][1]=ecs[i][1]-6 if ecs[i][1]<0: t2.append(i) for i in range(len(t2)): ecs.pop(t2[i]) for i in range(len(shots)): shots[i][1]=shots[i][1]+5 if shots[i][1]>600: t.append(i) for i in range(len(t)): shots.pop(t[i]) if ms!=[-1,-1]: move(ms[0],ms[1]) def block_detect(pl,shots): #pl[x,y] ''' shots [ [sx0,sy0], [sx1,sy1], ....... ] ''' for i in range(len(shots)): nx,ny=shots[i][0],shots[i][1] x,y=pl[0]+30,pl[1]+36 s=math.sqrt((nx-x)**2+(ny-y)**2) if s<55: return True return False def attack_detect(ecs,shots,score): h=[] h2=[] h3=[] for i in range(len(ecs)): for j in range(len(shots)): lx,ly=ecs[i][0],ecs[i][1] cx,cy=shots[j][0],shots[j][1] d=math.sqrt((lx-cx)**2+(ly-cy)**2) if d<30: h.append([i,j]) for i in range(len(h)): h2.append(h[i][0]) h3.append(h[i][1]) h2=list(set(h2)) h3=list(set(h3)) for i in range(len(h2)): ecs.pop(h2[i]) for i in range(len(h3)): shots.pop(h3[i]) return score+len(h) if __name__=="__main__": screen,pl,main_role,beijing,font=init() shots=[] ecs=[] score=0 temp=time.time() m=0 ms=[-1,-1] while True : text=font.render(str(score),True,(255,255,255)) rect=text.get_rect() rect.center=(250,30) if (time.time()-temp)>0.03: m=m+1 temp=time.time() update_shot(shots,m,ms,ecs) if m==60: m=0 ms=mainloop(screen,pl,main_role,beijing,shots,ms,ecs) screen.blit(text,rect) score=attack_detect(ecs,shots,score) pygame.display.update() if block_detect(pl,shots): pygame.quit()
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