PythonGrid使用和布局详解-创新互联
本文实例为大家分享了Python Grid使用和布局的具体代码,供大家参考,具体内容如下
网站建设哪家好,找创新互联!专注于网页设计、网站建设、微信开发、小程序设计、集团企业网站建设等服务项目。为回馈新老客户创新互联还提供了囊谦免费建站欢迎大家使用!#!/usr/bin/env python import vtk # 这个示例主要用于将不同的图像对象显示到指定的Grid中 def main(): colors = vtk.vtkNamedColors() # Set the background color. colors.SetColor("BkgColor", [51, 77, 102, 255]) titles = list() textMappers = list() textActors = list() uGrids = list() mappers = list() actors = list() renderers = list() uGrids.append(MakeHexagonalPrism()) titles.append('Hexagonal Prism') uGrids.append(MakeHexahedron()) titles.append('Hexahedron') uGrids.append(MakePentagonalPrism()) titles.append('Pentagonal Prism') uGrids.append(MakePolyhedron()) titles.append('Polyhedron') uGrids.append(MakePyramid()) titles.append('Pyramid') uGrids.append(MakeTetrahedron()) titles.append('Tetrahedron') uGrids.append(MakeVoxel()) titles.append('Voxel') uGrids.append(MakeWedge()) titles.append('Wedge') renWin = vtk.vtkRenderWindow() renWin.SetWindowName('Cell3D Demonstration') iRen = vtk.vtkRenderWindowInteractor() iRen.SetRenderWindow(renWin) # Create one text property for all textProperty = vtk.vtkTextProperty() textProperty.SetFontSize(16) textProperty.SetJustificationToCentered() # Create and link the mappers actors and renderers together. # 为每个独立的文本图形对象创建独立的Mapper和Actors,并绑定至每个grid中 for i in range(0, len(uGrids)): textMappers.append(vtk.vtkTextMapper()) textActors.append(vtk.vtkActor2D())# mappers.append(vtk.vtkDataSetMapper()) actors.append(vtk.vtkActor()) renderers.append(vtk.vtkRenderer()) mappers[i].SetInputData(uGrids[i]) actors[i].SetMapper(mappers[i]) actors[i].GetProperty().SetColor( colors.GetColor3d("Seashell")) renderers[i].AddViewProp(actors[i]) textMappers[i].SetInput(titles[i]) textMappers[i].SetTextProperty(textProperty) textActors[i].SetMapper(textMappers[i]) textActors[i].SetPosition(120, 16) renderers[i].AddViewProp(textActors[i]) renWin.AddRenderer(renderers[i]) gridDimensions = 3 rendererSize = 300 renWin.SetSize(rendererSize * gridDimensions, rendererSize * gridDimensions) # 渲染图形对象至不同的显示区域 for row in range(0, gridDimensions): for col in range(0, gridDimensions): index = row * gridDimensions + col # (xmin, ymin, xmax, ymax) viewport = [ float(col) * rendererSize / (gridDimensions * rendererSize), float(gridDimensions - (row + 1)) * rendererSize / (gridDimensions * rendererSize), float(col + 1) * rendererSize / (gridDimensions * rendererSize), float(gridDimensions - row) * rendererSize / (gridDimensions * rendererSize)] if index > len(actors) - 1: # Add a renderer even if there is no actor. # This makes the render window background all the same color. ren = vtk.vtkRenderer() ren.SetBackground(colors.GetColor3d("BkgColor")) ren.SetViewport(viewport) renWin.AddRenderer(ren) continue renderers[index].SetViewport(viewport) renderers[index].SetBackground(colors.GetColor3d("BkgColor")) renderers[index].ResetCamera() renderers[index].GetActiveCamera().Azimuth(30) renderers[index].GetActiveCamera().Elevation(-30) renderers[index].GetActiveCamera().Zoom(0.85) renderers[index].ResetCameraClippingRange() iRen.Initialize() renWin.Render() iRen.Start() def MakeHexagonalPrism(): """ 3D: hexagonal prism: a wedge with an hexagonal base. Be careful, the base face ordering is different from wedge. """ numberOfVertices = 12 points = vtk.vtkPoints() points.InsertNextPoint(0.0, 0.0, 1.0) points.InsertNextPoint(1.0, 0.0, 1.0) points.InsertNextPoint(1.5, 0.5, 1.0) points.InsertNextPoint(1.0, 1.0, 1.0) points.InsertNextPoint(0.0, 1.0, 1.0) points.InsertNextPoint(-0.5, 0.5, 1.0) points.InsertNextPoint(0.0, 0.0, 0.0) points.InsertNextPoint(1.0, 0.0, 0.0) points.InsertNextPoint(1.5, 0.5, 0.0) points.InsertNextPoint(1.0, 1.0, 0.0) points.InsertNextPoint(0.0, 1.0, 0.0) points.InsertNextPoint(-0.5, 0.5, 0.0) hexagonalPrism = vtk.vtkHexagonalPrism() for i in range(0, numberOfVertices): hexagonalPrism.GetPointIds().SetId(i, i) ug = vtk.vtkUnstructuredGrid() ug.InsertNextCell(hexagonalPrism.GetCellType(), hexagonalPrism.GetPointIds()) ug.SetPoints(points) return ug def MakeHexahedron(): """ A regular hexagon (cube) with all faces square and three squares around each vertex is created below. Setup the coordinates of eight points (the two faces must be in counter clockwise order as viewed from the outside). As an exercise you can modify the coordinates of the points to create seven topologically distinct convex hexahedras. """ numberOfVertices = 8 # Create the points points = vtk.vtkPoints() points.InsertNextPoint(0.0, 0.0, 0.0) points.InsertNextPoint(1.0, 0.0, 0.0) points.InsertNextPoint(1.0, 1.0, 0.0) points.InsertNextPoint(0.0, 1.0, 0.0) points.InsertNextPoint(0.0, 0.0, 1.0) points.InsertNextPoint(1.0, 0.0, 1.0) points.InsertNextPoint(1.0, 1.0, 1.0) points.InsertNextPoint(0.0, 1.0, 1.0) # Create a hexahedron from the points hex_ = vtk.vtkHexahedron() for i in range(0, numberOfVertices): hex_.GetPointIds().SetId(i, i) # Add the points and hexahedron to an unstructured grid uGrid = vtk.vtkUnstructuredGrid() uGrid.SetPoints(points) uGrid.InsertNextCell(hex_.GetCellType(), hex_.GetPointIds()) return uGrid def MakePentagonalPrism(): numberOfVertices = 10 # Create the points points = vtk.vtkPoints() points.InsertNextPoint(11, 10, 10) points.InsertNextPoint(13, 10, 10) points.InsertNextPoint(14, 12, 10) points.InsertNextPoint(12, 14, 10) points.InsertNextPoint(10, 12, 10) points.InsertNextPoint(11, 10, 14) points.InsertNextPoint(13, 10, 14) points.InsertNextPoint(14, 12, 14) points.InsertNextPoint(12, 14, 14) points.InsertNextPoint(10, 12, 14) # Pentagonal Prism pentagonalPrism = vtk.vtkPentagonalPrism() for i in range(0, numberOfVertices): pentagonalPrism.GetPointIds().SetId(i, i) # Add the points and hexahedron to an unstructured grid uGrid = vtk.vtkUnstructuredGrid() uGrid.SetPoints(points) uGrid.InsertNextCell(pentagonalPrism.GetCellType(), pentagonalPrism.GetPointIds()) return uGrid def MakePolyhedron(): """ Make a regular dodecahedron. It consists of twelve regular pentagonal faces with three faces meeting at each vertex. """ # numberOfVertices = 20 numberOfFaces = 12 # numberOfFaceVertices = 5 points = vtk.vtkPoints() points.InsertNextPoint(1.21412, 0, 1.58931) points.InsertNextPoint(0.375185, 1.1547, 1.58931) points.InsertNextPoint(-0.982247, 0.713644, 1.58931) points.InsertNextPoint(-0.982247, -0.713644, 1.58931) points.InsertNextPoint(0.375185, -1.1547, 1.58931) points.InsertNextPoint(1.96449, 0, 0.375185) points.InsertNextPoint(0.607062, 1.86835, 0.375185) points.InsertNextPoint(-1.58931, 1.1547, 0.375185) points.InsertNextPoint(-1.58931, -1.1547, 0.375185) points.InsertNextPoint(0.607062, -1.86835, 0.375185) points.InsertNextPoint(1.58931, 1.1547, -0.375185) points.InsertNextPoint(-0.607062, 1.86835, -0.375185) points.InsertNextPoint(-1.96449, 0, -0.375185) points.InsertNextPoint(-0.607062, -1.86835, -0.375185) points.InsertNextPoint(1.58931, -1.1547, -0.375185) points.InsertNextPoint(0.982247, 0.713644, -1.58931) points.InsertNextPoint(-0.375185, 1.1547, -1.58931) points.InsertNextPoint(-1.21412, 0, -1.58931) points.InsertNextPoint(-0.375185, -1.1547, -1.58931) points.InsertNextPoint(0.982247, -0.713644, -1.58931) # Dimensions are [numberOfFaces][numberOfFaceVertices] dodechedronFace = [ [0, 1, 2, 3, 4], [0, 5, 10, 6, 1], [1, 6, 11, 7, 2], [2, 7, 12, 8, 3], [3, 8, 13, 9, 4], [4, 9, 14, 5, 0], [15, 10, 5, 14, 19], [16, 11, 6, 10, 15], [17, 12, 7, 11, 16], [18, 13, 8, 12, 17], [19, 14, 9, 13, 18], [19, 18, 17, 16, 15] ] dodechedronFacesIdList = vtk.vtkIdList() # Number faces that make up the cell. dodechedronFacesIdList.InsertNextId(numberOfFaces) for face in dodechedronFace: # Number of points in the face == numberOfFaceVertices dodechedronFacesIdList.InsertNextId(len(face)) # Insert the pointIds for that face. [dodechedronFacesIdList.InsertNextId(i) for i in face] uGrid = vtk.vtkUnstructuredGrid() uGrid.InsertNextCell(vtk.VTK_POLYHEDRON, dodechedronFacesIdList) uGrid.SetPoints(points) return uGrid def MakePyramid(): """ Make a regular square pyramid. """ numberOfVertices = 5 points = vtk.vtkPoints() p = [ [1.0, 1.0, 0.0], [-1.0, 1.0, 0.0], [-1.0, -1.0, 0.0], [1.0, -1.0, 0.0], [0.0, 0.0, 1.0] ] for pt in p: points.InsertNextPoint(pt) pyramid = vtk.vtkPyramid() for i in range(0, numberOfVertices): pyramid.GetPointIds().SetId(i, i) ug = vtk.vtkUnstructuredGrid() ug.SetPoints(points) ug.InsertNextCell(pyramid.GetCellType(), pyramid.GetPointIds()) return ug def MakeTetrahedron(): """ Make a tetrahedron. """ numberOfVertices = 4 points = vtk.vtkPoints() points.InsertNextPoint(0, 0, 0) points.InsertNextPoint(1, 0, 0) points.InsertNextPoint(1, 1, 0) points.InsertNextPoint(0, 1, 1) tetra = vtk.vtkTetra() for i in range(0, numberOfVertices): tetra.GetPointIds().SetId(i, i) cellArray = vtk.vtkCellArray() cellArray.InsertNextCell(tetra) unstructuredGrid = vtk.vtkUnstructuredGrid() unstructuredGrid.SetPoints(points) unstructuredGrid.SetCells(vtk.VTK_TETRA, cellArray) return unstructuredGrid def MakeVoxel(): """ A voxel is a representation of a regular grid in 3-D space. """ numberOfVertices = 8 points = vtk.vtkPoints() points.InsertNextPoint(0, 0, 0) points.InsertNextPoint(1, 0, 0) points.InsertNextPoint(0, 1, 0) points.InsertNextPoint(1, 1, 0) points.InsertNextPoint(0, 0, 1) points.InsertNextPoint(1, 0, 1) points.InsertNextPoint(0, 1, 1) points.InsertNextPoint(1, 1, 1) voxel = vtk.vtkVoxel() for i in range(0, numberOfVertices): voxel.GetPointIds().SetId(i, i) ug = vtk.vtkUnstructuredGrid() ug.SetPoints(points) ug.InsertNextCell(voxel.GetCellType(), voxel.GetPointIds()) return ug def MakeWedge(): """ A wedge consists of two triangular ends and three rectangular faces. """ numberOfVertices = 6 points = vtk.vtkPoints() points.InsertNextPoint(0, 1, 0) points.InsertNextPoint(0, 0, 0) points.InsertNextPoint(0, .5, .5) points.InsertNextPoint(1, 1, 0) points.InsertNextPoint(1, 0.0, 0.0) points.InsertNextPoint(1, .5, .5) wedge = vtk.vtkWedge() for i in range(0, numberOfVertices): wedge.GetPointIds().SetId(i, i) ug = vtk.vtkUnstructuredGrid() ug.SetPoints(points) ug.InsertNextCell(wedge.GetCellType(), wedge.GetPointIds()) return ug def WritePNG(renWin, fn, magnification=1): """ Screenshot Write out a png corresponding to the render window. :param: renWin - the render window. :param: fn - the file name. :param: magnification - the magnification. """ windowToImageFilter = vtk.vtkWindowToImageFilter() windowToImageFilter.SetInput(renWin) windowToImageFilter.SetMagnification(magnification) # Record the alpha (transparency) channel # windowToImageFilter.SetInputBufferTypeToRGBA() windowToImageFilter.SetInputBufferTypeToRGB() # Read from the back buffer windowToImageFilter.ReadFrontBufferOff() windowToImageFilter.Update() writer = vtk.vtkPNGWriter() writer.SetFileName(fn) writer.SetInputConnection(windowToImageFilter.GetOutputPort()) writer.Write() if __name__ == '__main__': main()
另外有需要云服务器可以了解下创新互联scvps.cn,海内外云服务器15元起步,三天无理由+7*72小时售后在线,公司持有idc许可证,提供“云服务器、裸金属服务器、高防服务器、香港服务器、美国服务器、虚拟主机、免备案服务器”等云主机租用服务以及企业上云的综合解决方案,具有“安全稳定、简单易用、服务可用性高、性价比高”等特点与优势,专为企业上云打造定制,能够满足用户丰富、多元化的应用场景需求。
文章题目:PythonGrid使用和布局详解-创新互联
本文链接:http://pwwzsj.com/article/depsce.html