【C语言小游戏】贪吃蛇
windows编译运行
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源代码:
/*这是一个贪吃蛇代码,运行环境VC++6.0(亲测完美运行)*/ /*该程序在dos系统下运行,不需要graphics.h头文件*/ #include#include #include #include #include #include #define N 21 int apple[3]; char score[3]; char tail[3]; void gotoxy(int x, int y) //输出坐标 { COORD pos; pos.X = x; pos.Y = y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos); } void color(int b) //颜色函数 { HANDLE hConsole = GetStdHandle((STD_OUTPUT_HANDLE)) ; SetConsoleTextAttribute(hConsole,b) ; } int Block(char head[2]) //判断出界 { if ((head[0] < 1) || (head[0] > N) || (head[1] < 1) || (head[1] > N)) return 1; return 0; } int Eat(char snake[2]) //吃了苹果 { if ((snake[0] == apple[0]) && (snake[1] == apple[1])) { apple[0] = apple[1] = apple[2] = 0; gotoxy(N+44,10); color(13); printf("%d",score[0]*10); color(11); return 1; } return 0; } void Draw(char **snake, int len) //蛇移动 { if (apple[2]) { gotoxy(apple[1] * 2, apple[0]); color(12); printf("●"); color(11); } gotoxy(tail[1] * 2, tail[0]); if (tail[2]) { color(14); printf("★"); color(11); } else printf("■"); gotoxy(snake[0][1] * 2, snake[0][0]); color(14); printf("★"); color(11); putchar('\n'); } char** Move(char **snake, char dirx, int *len) //控制方向 { int i, full = Eat(snake[0]); memcpy(tail, snake[(*len)-1], 2); for (i = (*len) - 1; i > 0; --i) memcpy(snake[i], snake[i-1], 2); switch (dirx) { case 'w': case 'W': --snake[0][0]; break; case 's': case 'S': ++snake[0][0]; break; case 'a': case 'A': --snake[0][1]; break; case 'd': case 'D': ++snake[0][1]; break; default: ; } if (full) { snake = (char **)realloc(snake, sizeof(char *) * ((*len) + 1)); snake[(*len)] = (char *)malloc(sizeof(char) * 2); memcpy(snake[(*len)], tail, 2); ++(*len); ++score[0]; if(score[3] < 16) ++score[3]; tail[2] = 1; } else tail[2] = 0; return snake; } void init(char plate[N+2][N+2], char ***snake_x, int *len) //初始化 { int i, j; char **snake = NULL; *len = 3; score[0] = score[3] =3; snake = (char **)realloc(snake, sizeof(char *) * (*len)); for (i = 0; i < *len; ++i) snake[i] = (char *)malloc(sizeof(char) * 2); for (i = 0; i < 3; ++i) { snake[i][0] = N/2 + 1; snake[i][1] = N/2 + 1 + i; } for (i = 1; i <= N; ++i) for (j = 1; j <= N; ++j) plate[i][j] = 1; apple[0] = rand()%N + 1; apple[1] = rand()%N + 1; apple[2] = 1; for (i = 0; i < N + 2; ++i) { gotoxy(0, i); for (j = 0; j < N + 2; ++j) { switch (plate[i][j]) { case 0: color(12);printf("□");color(11); continue; case 1: printf("■"); continue; default: ; } } putchar('\n'); } for (i = 0; i < (*len); ++i) { gotoxy(snake[i][1] * 2, snake[i][0]); printf("★"); } putchar('\n'); *snake_x = snake; } void Manual() { gotoxy(N+30,2); color(10); printf("按 W S A D 移动方向"); gotoxy(N+30,4); printf("按 space 键暂停"); gotoxy(N+30,8); color(11); printf("历史最高分为: "); color(12); gotoxy(N+44,8); printf("%d",score[1]*10); color(11); gotoxy(N+30,12); printf("你现在得分为: 0"); } int File_in() //取记录的分数 { FILE *fp; if((fp = fopen("C:\\tcs.txt","a+")) == NULL) { gotoxy(N+18, N+2); printf("文件不能打开\n"); exit(0); } if((score[1] = fgetc(fp)) != EOF); else score[1] = 0; return 0; } int File_out() //存数据 { FILE *fp; if(score[1] > score[0]) {gotoxy(10,10); color(12); puts("闯关失败 加油耶"); gotoxy(0,N+2); return 0; } if((fp = fopen("C:\\tcs.txt","w+")) == NULL) { printf("文件不能打开\n"); exit(0); } if(fputc(--score[0],fp)==EOF) printf("输出失败\n"); gotoxy(10,10); color(12); puts("恭喜您打破记录"); gotoxy(0,N+2); return 0; } void Free(char **snake, int len) //释放空间 { int i; for (i = 0; i < len; ++i) free(snake[i]); free(snake); } int main(void) { int len; char ch = 'g'; char a[N+2][N+2] = `0`; char **snake; srand((unsigned)time(NULL)); color(11); File_in(); init(a, &snake, &len); Manual(); while (ch != 0x1B) // 按 ESC 结束 { Draw(snake, len); if (!apple[2]) { apple[0] = rand()%N + 1; apple[1] = rand()%N + 1; apple[2] = 1; } Sleep(200-score[3]*10); setbuf(stdin, NULL); if (kbhit()) { gotoxy(0, N+2); ch = getche(); } snake = Move(snake, ch, &len); if (Block(snake[0])==1) { gotoxy(N+2, N+2); puts("你输了"); File_out(); Free(snake, len); getche(); exit(0); } } Free(snake, len); exit(0); }
编译:
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