如何使用WPF中自定义GridLengthAnimation
如何使用WPF中自定义GridLengthAnimation?很多新手对此不是很清楚,为了帮助大家解决这个难题,下面小编将为大家详细讲解,有这方面需求的人可以来学习下,希望你能有所收获。
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需求
我们想在编辑一个列表中某一个条目时,将编辑的详情内容也放置当前面,比如右侧。
可以通过将一个Grid,分成两个Cloumn,动态调整两个Cloumn的Width,就可以实现这个需求。
我们知道,Clomun的Width是个,而默认的动画没有这样子的。我们就需要自己实现这样一人动画。
设计
我们从Animation的类图上看到
我们可以从需求
我们想在编辑一个列表中某一个条目时,将编辑的详情内容也放置当前面,比如右侧。
可以通过将一个Grid,分成两个Cloumn,动态调整两个Cloumn的Width,就可以实现这个需求。
我们知道,Clomun的Width是个GridLength,而默认的动画没有这样子的。我们就需要自己实现这样一人动画。
设计
我们从Animation的类图上看到AnimationTimeline继承,重写其GetCurrentValue
public class GridLengthAnimation : AnimationTimeline { ////// Returns the type of object to animate /// public override Type TargetPropertyType => typeof(GridLength); ////// Creates an instance of the animation object /// ///Returns the instance of the GridLengthAnimation protected override System.Windows.Freezable CreateInstanceCore() { return new GridLengthAnimation(); } ////// Dependency property for the From property /// public static readonly DependencyProperty FromProperty = DependencyProperty.Register("From", typeof(GridLength), typeof(GridLengthAnimation)); ////// CLR Wrapper for the From depenendency property /// public GridLength From { get { return (GridLength)GetValue(GridLengthAnimation.FromProperty); } set { SetValue(GridLengthAnimation.FromProperty, value); } } ////// Dependency property for the To property /// public static readonly DependencyProperty ToProperty = DependencyProperty.Register("To", typeof(GridLength), typeof(GridLengthAnimation)); ////// CLR Wrapper for the To property /// public GridLength To { get { return (GridLength)GetValue(GridLengthAnimation.ToProperty); } set { SetValue(GridLengthAnimation.ToProperty, value); } } ////// Animates the grid let set /// /// The original value to animate /// The final value /// The animation clock (timer) ///Returns the new grid length to set public override object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { double fromVal = ((GridLength)GetValue(GridLengthAnimation.FromProperty)).Value; double toVal = ((GridLength)GetValue(GridLengthAnimation.ToProperty)).Value; if (fromVal > toVal) return new GridLength((1 - animationClock.CurrentProgress.Value) * (fromVal - toVal) + toVal, GridUnitType.Star); else return new GridLength(animationClock.CurrentProgress.Value * (toVal - fromVal) + fromVal, GridUnitType.Star); }
如上所示,我们仿着默认动画实现了From,To,同时将其属性定义为GridLength,当动画执行时,我们重写了GetCurrentValue,使其根据From/To属性相关联。
优化
通过以上代码,我们实现了在GridLength变化时,实现动画。但是,试用后我们发现,动画,有点太线性。这个时候,怎么办?
可以通过引入EasingFunction来实现。我们知道EasingFunction其实就是一个与时间t有关的时间函数f(t).通过时间函数的处理,我们使动画过渡不要那么线性。
////// The public const string EasingFunctionPropertyName = "EasingFunction"; ///dependency property's name. /// /// Gets or sets the value of the public IEasingFunction EasingFunction { get { return (IEasingFunction)GetValue(EasingFunctionProperty); } set { SetValue(EasingFunctionProperty, value); } } ////// property. This is a dependency property. /// /// Identifies the public static readonly DependencyProperty EasingFunctionProperty = DependencyProperty.Register( EasingFunctionPropertyName, typeof(IEasingFunction), typeof(GridLengthAnimation), new UIPropertyMetadata(null));dependency property. ///
对应的,还要重写GetCurrentValue函数。
public override object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { double fromVal = ((GridLength)GetValue(FromProperty)).Value; double toVal = ((GridLength)GetValue(ToProperty)).Value; //check that from was set from the caller //if (fromVal == 1) // //set the from as the actual value // fromVal = ((GridLength)defaultDestinationValue).Value; double progress = animationClock.CurrentProgress.Value; IEasingFunction easingFunction = EasingFunction; if (easingFunction != null) { progress = easingFunction.Ease(progress); } if (fromVal > toVal) return new GridLength((1 - progress) * (fromVal - toVal) + toVal, GridUnitType.Star); return new GridLength(progress * (toVal - fromVal) + fromVal, GridUnitType.Star); }
使用
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